Tuesday, September 27, 2011

Why you should play

One day in the future you might find yourself looking over this small blog and asking yourself why you should play the game. There are other reasons I will go over in future articles but the first one that jumps into my head is variety.

  There are 824 cards from the 3 sets plus 5 real promo cards. So a total of 829 unique cards. That is a ton of variety for a game that only lasted 3 sets.

    103 cards are Team characters.
         - You only pick 4 for your team. There are hundreds of combinations for your starting team.
          - Choices include Atlantis, SGC, Tok'ra, NID, Jaffa, Asgard, Russian, Non aligned.
    144 cards are Mission cards.
        - You pick 12 missions for your deck. You can focus on 2 glyph decks or more glyphs.
          - Choices include 6 different glyphs.
            - The missions usually have their own completion text and can trigger abilities in Team characters.
    154 cards are Support Character cards.
        - You can have a support character heavy deck or don't use any at all.
          - Choices include Atlantis, SGC, Tok'ra, NID, Jaffa, Asgard, Russian, Non aligned, Ancient.
    75 cards are Event cards.
    48 cards are Gear cards.
    86 cards are Adversary cards.
        - Some people play with Adversary heavy decks. I usually have about 4 to 5 and some people play with none.
           - Choices include Ori, Goa'uld, Replicator, Political, Jaffa, Non aligned
     211 cards are Obstacle cards.
        -   Obstacles are a staple of any deck and with 211 there is a ton of variety.
          - Choices include Ori, Goa'uld, Replicator, Political, Jaffa, Non aligned, Disease.
    33 hero/villain Ship cards.
        - Between hero and villain there are a total of 33 ships. Not many because the card type came out in the last set. This is the one time where I can say there really isn't a lot of options to pick from. There are really a couple of good ships on each side with the villain getting the best.

   Choices are everywhere in this game. There are combat heavy decks, pacifist decks, mission manipulation, adversary win decks, 7 glyph win decks, SGC only decks, two team decks ie NID/Russian, decks that focus on two glyphs or high experience missions. Those are all off the top of my head in the last 30 seconds. This is what I mean by variety. With this game you get it in spades which allows you to keep playing without the game feeling stale.

      

No comments:

Post a Comment